With Listening Position set to 100 Character the SFX will still be in front of you, but its distance will be relative to your character, not your camera.I have to say, I am completely new to XLR microphones. With Listening Position at 0 Camera, the SFX will sound like's coming from far in front of you. This places that sound effect farther away from your camera's position, but your character hasn't moved. Now let's say you rotate the camera so that it's facing in the direction of the /mandervilledancer. With Listening Position set to 100 Character, that /mandervilledance will sound like it's coming from behind you to the right at some distance relative to your character. With Listening Position at 0 Camera, that /mandervilledance will sound like it's coming from in front of you at very close range. To the back-right of your character, and very close to your camera, someone is performing the /mandervilledance. Let's say your character is standing in the center of a circular arena and your camera is zoomed out and pointing in the same direction as your character. However, the direction your camera is facing will still effect front/rear imaging. While adjusting these settings is a good place to start, we encourage you to experiment with the tools Square Enix has provided in order to find the right mix for you!Īdjusting Listening Position to 100 Character tunes the proximity of the spatial sound effects based on your character's position. These are the settings we used when recording our Tech Demo: These sounds are not affected by Immerse Gamepack, so you may find that adjusting them down slightly will allow you to better hear the spatialized sound objects. In some cases, such as the Ifrit primal fight, you may find it helpful to reduce the volume of Ambient sounds in order to allow spatial objects to stand out better in your mix. Bird chirping in Central Shroud, however, is not tied to a sound object and is unaffected by Immerse Gamepack. Waterfalls and the hum of Aetheryte crystals, for example, are tied to sound objects and therefore subject to spatialization. Some Ambient SFX in FFXIV are affected by Immerse Gamepack, while others aren't. Lowering the volume of these effects may help bring increased clarity and separation to your spatial mix. When Listening Position is adjusted to 100 Character, you may find that your player SFX sound louder than before. We've found that this Listening Position offers a less intuitive and more homogeneous spatial listening experience, since most SFX will sound like they're coming from in front of you. A will be further left in the spatial image than B or C, but none of them will emanate from behind you. Now all sound effects from A, B, and C will occur from in front of us and from a distance relative to our camera's zoom position. Now sounds from player A will occur from Front Right, B from Front Left (and still slightly above), and C from Back Left.Įxample 4: Listening Position set to 0 (Camera)įor this final example we've set our Listening Position to 0. When our camera's perspective shifts 180 degrees, our front vs rear imaging reverses. The direction our character is facing has no bearing on which sounds play from in front vs behind us. All distances are relative to where our character is standing.Įxample 2: Character rotates 180 degrees.Īlthough our character is now facing towards the camera, all sound effects will play from the same directions as in the previous example. In this example, sound effects from player A will come from Back Left, those from B will come from Back Right (and slightly above), and those from C will come from Front Right. Here's a short guide to help further explain what this setting does:Įxample 1: Listening Position set to 100 (Character) For additional information, check out this video. Setting this to "100 Character" adjusts the spatial imaging relative to your character's position, making it easier to tell where spatial SFX are coming from. We recommend starting with the following settings: We encourage you to experiment with your in-game sound settings in order to achieve the most optimal spatial audio listening experience for you. Immerse Spatial Audio offers an entirely new way to experience sound in FFXIV.
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